The key frames played in a film format still look animated, but more choppy and less fluid than it would be if not for this next step. Those key frames I mentioned earlier are drawn in, making sure they all stay consistent with the movements of the character or whatever is being animated using tracing paper. Some animatics even include small snippets of fully animated movements like you would see in the final product to really sell a specific motion.Īfter what can be seen as the preparation phase, the animation begins. Frames like these and the basic idea of what they project is the core idea of what an animatic should be. In this case it would mostly likely be a key frame of the person in the chair, the person beginning to stand, then the person standing. But that just begs the question, what’s a key frame? Well imagine you wanted to animate someone standing up out of a chair, the key frames in that animation would be the basic, most noticeable positions of the person standing to get an overall idea of what’s happening. An animatic often expresses what the main animators will see as what they call the key frames of the film. Animatics usually are drawn up after the recording of voices and other sound effects, and unlike the storyboard, it is presented in more like a film than a comic. An animatic is very similar to a storyboard, but with slight differences. Next there’s the animatic phase of the process. Storyboards while they seem rough and quick can be just as tedious of a process, as where many animators have to only focus on one aspect out the whole project, storyboard artists have to take everything into account when composing what essentially are the schematics of the animated film from start to finish. Storyboards are almost like extremely rough comics that allow the artists to get an idea of the angles and position of the scenes and characters to base the final product off of. Every animation starts out the same way any other film starts, with a storyboard. Animation was once hand crafted frame by frame, and I think if more people appreciated the grueling process that these artists go through, the genre of animation can get more respect and appreciation as a whole. There are people for specific characters, for the fluidity of those same characters, for backgrounds, for vehicles, for buildings, for just about everything that you see on screen. Animation teams are responsible for the magic that appears on the silver screen and they are enormous. How does one person do all of this you may ask? Well the answer is that they don’t. Now take that and multiply it by 90, and you have a feature length film. That means that just a single minute of animation can be up to 1,400 separate pieces of paper, each with a unique drawing plastered on its surface. The typical traditional animation in its prime ran at about 24 frames per second, aka 24 drawings per second. The various styles had a fluidity and colorful spirited feel that spoke directly to me as a child and that still speaks to me today, partly out of nostalgia and partly out of my current appreciation for the process of those films. The Prince of Egypt, Road to El Dorado, Treasure Planet, Tarzan, the list goes on. It used to be that someone would draw each individual frame for animated films and tv shows, and while that time seems to have passed from modern animated films, I’ve always appreciated the traditional 2D animated films that I ended up growing up with. With drawing tablets, art specific software, and the whole process of 3D modeling, animation has in fact become a quicker and easier process than the days of tracing paper and angled tables. In the field of animation, the technological age has certainly revolutionized the process one takes to bring a cartoon to life.
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